RetroGlitch
RetroGlitch
RetroGlitch
RetroGlitch
A design system built to bring consistency, efficiency, and accessibility across all LambdaTest products.
A design system built to bring consistency, efficiency, and accessibility across all LambdaTest products.
Category
Design System
Design System
Industry
Interface & Experience Design
Interface & Experience Design
Accessibility Compliance
WCAG & ADA
WCAG & ADA
Impact
Consistency & Unified Experience
Consistency & Unified Experience
Efficiency
50% Faster from Concept to Prototype
50% Faster from Concept to Prototype
Coverage
100% Product UI Migrated
100% Product UI Migrated
Components
500+ Reusable
500+ Reusable
Challenge
Challenge
Every product looked different - Inconsistent UI, mismatched components, and no shared design system to unify them.
Designers wasted time recreating elements from scratch, developers implemented styles differently, and accessibility was often overlooked.
This led to slower design turnaround, longer development cycles, UI inconsistencies that hurt usability.
Every product looked different - Inconsistent UI, mismatched components, and no shared design system to unify them.
Designers wasted time recreating elements from scratch, developers implemented styles differently, and accessibility was often overlooked.
This led to slower design turnaround, longer development cycles, UI inconsistencies that hurt usability.
Results
Results
RetroGlitch wasn’t just about design - it was about building a system that scaled effortlessly in the age of AI, with new interactions emerging.
As a result, what were once mismatched products now came together as one cohesive suite, enabling faster delivery with consistency and accessibility built in.
RetroGlitch wasn’t just about design - it was about building a system that scaled effortlessly in the age of AI, with new interactions emerging.
As a result, what were once mismatched products now came together as one cohesive suite, enabling faster delivery with consistency and accessibility built in.
“ RetroGlitch was built to solve one core challenge: Inconsistent and inefficient product experiences across the suite.”
“ RetroGlitch was built to solve one core challenge: Inconsistent and inefficient product experiences across the suite.”
“ RetroGlitch was built to solve one core challenge: Inconsistent and inefficient product experiences across the suite.”
“ RetroGlitch was built to solve one core challenge: Inconsistent and inefficient product experiences across the suite.”
Picture It This Way
Picture It This Way
Picture It This Way
Before RetroGlitch - Every project felt like mixing Lego with random toy parts, nothing really snapped together.
With RetroGlitch - It’s like having a complete Lego set with clear instructions: infinite possibilities, but everything fits perfectly.
Before RetroGlitch - Every project felt like mixing Lego with random toy parts, nothing really snapped together.
With RetroGlitch - It’s like having a complete Lego set with clear instructions: infinite possibilities, but everything fits perfectly.
Picture It This Way
Picture It This Way
My Role
My Role
My Role
I led the creation of RetroGlitch by defining reusable components, design tokens, and accessibility standards, ensuring every product followed a unified design language.
Beyond design, I worked closely with engineering to implement Storybook (UI Library for Devs) , making RetroGlitch easy to adopt across teams. I also established guidelines and best practices, ensuring consistency in how designers and developers used the system.
RetroGlitch wasn’t just a design system, it became the foundation for how we built and scaled products.
I led the creation of RetroGlitch by defining reusable components, design tokens, and accessibility standards, ensuring every product followed a unified design language.
Beyond design, I worked closely with engineering to implement Storybook (UI Library for Devs) , making RetroGlitch easy to adopt across teams. I also established guidelines and best practices, ensuring consistency in how designers and developers used the system.
RetroGlitch wasn’t just a design system, it became the foundation for how we built and scaled products.
My Role
My Role

Key Feature #1
Reusable Components
Reusable Components
Defined a shared library of buttons, forms, modals, and layouts to eliminate redundancy.
Defined a shared library of buttons, forms, modals, and layouts to eliminate redundancy.
Key Feature #1
Reusable Components
Defined a shared library of buttons, forms, modals, and layouts to eliminate redundancy.
Key Feature #1
Reusable Components
Defined a shared library of buttons, forms, modals, and layouts to eliminate redundancy.
Key Feature #2
Design Tokens
Introduced a structured system for colors, typography, spacing, and shadows, making theming effortless.
Key Feature #2
Design Tokens
Introduced a structured system for colors, typography, spacing, and shadows, making theming effortless.

Key Feature #2
Design Tokens
Introduced a structured system for colors, typography, spacing, and shadows, making theming effortless.
Introduced a structured system for colors, typography, spacing, and shadows, making theming effortless.
Key Feature #2
Design Tokens
Introduced a structured system for colors, typography, spacing, and shadows, making theming effortless.



Key Feature #3
Storybook Integration
Storybook Integration
Worked with engineers to implement Storybook, making components easily accessible for developers.
Worked with engineers to implement Storybook, making components easily accessible for developers.
Key Feature #3
Storybook Integration
Worked with engineers to implement Storybook, making components easily accessible for developers.
Key Feature #3
Storybook Integration
Worked with engineers to implement Storybook, making components easily accessible for developers.


Key Feature #4
Guidelines & Best Practices
Guidelines & Best Practices
Created detailed usage guidelines, dos and don’ts, and best practices.
Created detailed usage guidelines, dos and don’ts, and best practices.
Key Feature #4
Guidelines & Best Practices
Created detailed usage guidelines, dos and don’ts, and best practices.
Key Feature #4
Guidelines & Best Practices
Created detailed usage guidelines, dos and don’ts, and best practices.


Key Feature #5
Responsiveness principles
Responsiveness principles
Ensured a seamless UI across all screen sizes and resolutions, making designs adapt to any device.
Ensured a seamless UI across all screen sizes and resolutions, making designs adapt to any device.
Key Feature #5
Responsiveness principles
Ensured a seamless UI across all screen sizes and resolutions, making designs adapt to any device.
Key Feature #5
Responsiveness principles
Ensured a seamless UI across all screen sizes and resolutions, making designs adapt to any device.



Key Feature #6
Iconography system
Iconography system
Defined a consistent icon library to maintain visual harmony across all products.
Defined a consistent icon library to maintain visual harmony across all products.
Key Feature #6
Iconography system
Defined a consistent icon library to maintain visual harmony across all products.
Key Feature #6
Iconography system
Defined a consistent icon library to maintain visual harmony across all products.
Conclusion
Conclusion
RetroGlitch redefined how products were designed, built, and scaled eliminating inconsistencies, streamlining workflows, and making accessibility a standard. With a shared component library, design tokens, and Storybook integration, teams worked faster and more efficiently. Light and dark mode were effortless, and WCAG compliance was built-in, ensuring accessibility at every stage.
RetroGlitch redefined how products were designed, built, and scaled eliminating inconsistencies, streamlining workflows, and making accessibility a standard. With a shared component library, design tokens, and Storybook integration, teams worked faster and more efficiently. Light and dark mode were effortless, and WCAG compliance was built-in, ensuring accessibility at every stage.


Key Feature #5
Responsiveness principles
Ensured a seamless UI across all screen sizes and resolutions, making designs adapt to any device.


Key Feature #6
Iconography system
Defined a consistent icon library to maintain visual harmony across all products.


Key Feature #1
Reusable Components
Defined a shared library of buttons, forms, modals, and layouts to eliminate redundancy.


Key Feature #2
Design Tokens
Introduced a structured system for colors, typography, spacing, and shadows, making theming effortless.


Key Feature #3
Storybook Integration
Worked with engineers to implement Storybook, making components easily accessible for developers.


Key Feature #4
Guidelines & Best Practices
Created detailed usage guidelines, dos and don’ts, and best practices.
Impact
Efficiency Gains: Reduced UI inconsistencies by ~90% through system standardization.
Adoption Rate: Entire team of designers & developers adopted the design system within the first 3 months.
Speed Improvements: Cut down design iteration time and efforts by ~25%, enabling faster prototyping through a structured reusable component library.
Efficiency Gains: Reduced UI inconsistencies by ~90% through system standardization.
Adoption Rate: Entire team of designers & developers adopted the design system within the first 3 months.
Speed Improvements: Cut down design iteration time and efforts by ~25%, enabling faster prototyping through a structured reusable component library.
Manan®
India —
9:08:15 AM